The Divine Smith's Toolkit
The Forge Mastery isn't just about hitting things harder; it's about tactical deployment and survivability. It introduces a new resource, the Divine Core, which powers most of its abilities instead of Energy. This is a smart design choice that encourages hybridization, as you won't be competing for the same resource pool as a more traditional caster mastery.
How does the Forge Mastery change builds?
This new mastery opens up two major build archetypes. You can go all-in on defense with skills like Ironclad, creating a nearly unbreakable tank that reflects damage back at attackers. Alternatively, you can play as more of a "glass cannon" tactician, deploying an arsenal of armed devices to control the battlefield while you stay at a distance. It’s a classic engineer or trapper playstyle, given a mythological twist.
A Glimpse at the Abilities
While still a work in progress, the developers showcased a few key abilities that define the Forge playstyle:
- Blade Trap: A deployable device that damages enemies who wander too close. It can be further manipulated, either by detonating it for burst damage or infusing it for other effects.
- Chains: A classic crowd-control skill, likely for pulling enemies into your traps or holding them in place for your allies.
- Ironclad: A powerful defensive buff that increases survivability and adds a retaliation component, punishing any monster foolish enough to attack you.
The Forge Mastery looks like a fantastic addition, adding much-needed build diversity focused on tanking and tactical summons. For players looking to defy Nemesis not with raw power but with clever engineering and impenetrable defense, this path offers a compelling way to weave your own legend in ancient Greece.