Domination will pit two teams of six against each other in a classic battle for control points. This isn't just a bigger team deathmatch; the capture-and-hold format demands map control, coordinated pushes, and defensive stands. With Supervive's signature aerial combat, holding a point becomes a uniquely three-dimensional challenge that should shake up current team compositions.
Rethinking Relics and Build Flexibility
Alongside the new mode, the developers are re-evaluating their approach to Relics. Based on strong community feedback, the initial plan to add base stats to Relics is being scrapped. Players made it clear they prefer flexible loadouts and situational choices over simple stat sticks, and it's a solid move from Theorycraft to prioritize the deep theorycrafting that defines the game.
This careful balancing philosophy extends to other items as well. The recent grip and kick changes, which have been tested in the tournament environment, are still being fine-tuned with high-level play data before they're rolled out to the main game modes.
What's happening with the 3v3 Tournament mode?
Fans of the intense 3v3 format can breathe easy. The dev blog confirmed that the Tournament mode is here to stay. More importantly, a dedicated ranked queue for it is officially in the works, giving competitive players a clear ladder to climb. To support larger team fights, the Breach map is also getting another extension, specifically designed to add more "mid-sized" landmasses perfect for contesting objectives.