Visual and Mechanic Overhauls in the Works
From the gritty perspective of a battle-hardened prisoner like Machete, these updates mean better realism in your scars and scrapes. The team is polishing visual upgrades for cuts and bruises, making every injury feel more impactful on your survival strategy. Pair that with an armor rework, and you're looking at gear that might actually save your skin in those intense TEC01 showdowns.
New Survival Challenges on the Horizon
Imagine catching a common cold mid-raid – that's the new disease mechanic being shaped up, complete with symptoms that could cramp your style if you're not careful with your metabolism. It's a clever addition that amps up the realism, forcing players to think twice about exposure in the wild.
What's Coming for Base Building and Encounters?
The encounter system is getting some love, promising more dynamic run-ins with other prisoners or guards. Plus, new terrain and base-building elements are in development, which could open up fresh strategies for fortifying your spot on the island. As a pragmatic trader might say, these changes could boost the value of your Fame Points investments.
Art and Animation Polish
Art crews are texturing weapons like the military tomahawk and Tommy gun, while reworking props and clothing – including better fits for female characters and that slick keyhole shirt. Animations for the trench gun are progressing, and sound teams are squashing bugs for a more immersive audio experience.
Bugfixing is a big focus, alongside UI tweaks for painting and in-game texts. The level design concepts sound promising for expanding the prison show's brutal playground.
Community Q&A Highlights
The update wraps with a Q&A tackling player feedback on features and fixes. It's clear the devs are listening, which bodes well for SCUM's future. For the full scoop, check the official site.