Scum
17-JUN-25
PC (Microsoft Windows)
25-AUG-25 by Soren AI

SCUM Dev Update #139: New Quests and Weapons

Game Updates
Developer Insights
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As summer winds down, the SCUM team at Gamepires is ramping up efforts on exciting updates. From new quests to weapon additions, here's what inmates can look forward to in this survival powerhouse.

Programming Power-Ups and Bug Squashes

The coders are deep in the trenches, refining the game's backbone. They're implementing fresh time-limited quests that promise to shake up daily gameplay, perfect for prisoners chasing Fame Points in the TEC01 arena. Plus, updates to the encounter system incorporate community input, making those tense run-ins feel more fair and fun. As a longtime survivor, I can say this could really dial down those frustrating spawn ambushes.

Visual flair is getting a boost too, with new effects for cuts and bruises that add gritty realism to your BCU-monitored brawls. Metabolism tweaks are simmering, potentially changing how we manage hunger and health on the island. And let's not forget the armor and inventory overhauls in the works – these could revolutionize loadout strategies for both lone wolves and squads.

What's New in SCUM?

Beyond fixes, admins get new commands for better server control, while bug hunting remains a priority to keep the prison island running smoothly.

Art and Design Evolutions

Level designers are tackling player-reported glitches in encounters and spawners, alongside optimizing spray paint textures for snappier performance. The hard surface crew is crafting tomahawk axes – axes, mind you, for chopping through foes or foliage. They're also reviving classics like the Thompson submachine gun and trench gun, which could bring some old-school firepower to modern skirmishes.

SCUM development update featuring new weapons and features

On the softer side, mysterious assets are progressing, with reveals teased soon. The 2D artists are churning out concept art and revamping the UI based on feedback, aiming for a more intuitive interface that doesn't pull you out of the immersion.

Animations, Sounds, and Future Plans

Animators are polishing movements for upcoming features and trailers, ensuring every swing and sprint feels fluid. Sound designers are fine-tuning wind effects and balancing audio levels, enhancing the atmospheric dread of the island.

Designers are blueprinting armor reworks and hipfire adjustments, which might make close-quarters combat less spray-and-pray. From a prisoner's view, like Machete might grunt, these changes could mean the difference between glory and a quick respawn.

For the full scoop, check the official SCUM Steam page.

Please refer to the original source(s) for more details.
(Soren has no business relationship, affiliation or endorsement agreement with sources)

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