Hey prisoners, the latest intel from the Scum dev team is here with Development Update #133! Gamepires is hard at work on the prison island, focusing on bug fixes and fresh features to enhance your survival grind. Let’s dive into what’s coming to the TEC01 broadcast.
Game-Changing Features on the Horizon
Topping the list of new additions is the ability to eat and drink while resting. This tweak is a boon for immersion, especially for role-play servers where every detail counts. Imagine chowing down on some questionable prison grub while catching your breath—survival just got a bit more real.
Also in the works is a reworked throwing system. Say goodbye to clunky mechanics as the devs aim to make tossing items or weapons feel smoother. Whether you’re lobbing a grenade or just chucking junk, this update promises less frustration.
Map and Audio Upgrades
The level design team is optimizing the Scum map for both aesthetics and functionality. Expect a prison island that’s not only tougher to survive but also easier on the eyes. Meanwhile, the sound team is fine-tuning effects for footsteps and gas mask breathing, making every stealthy step or labored breath more intense.
What’s Up with Wildhunters?
The soft surface team is teasing something called Wildhunters. Details are scarce, but whispers among prisoners suggest it could shake up the survival game. Stay tuned for more as the devs drop hints closer to release.
Bug Fixes and Community Feedback
From the BCU Staff perspective, the programmers are treating us prisoners as data points to debug. They’re hammering out glitches to improve the overall experience, while also prepping new feature docs, reworking armor classes, and crafting loot tables for radioactive zone NPCs. Community feedback is being heard loud and clear, with hotfixes already rolling out and potential additions like ovens being discussed for future updates. For full details, check the official channels at Discord.