Exciting times for factory builders! Satisfactory just got a fresh experimental update that tackles performance hiccups and squashes some annoying bugs, making your automation empires run even smoother.
Performance Tweaks for Mega Factories
In this latest patch, the devs have smartened up how spline collisions work for conveyor belts, pipelines, and hypertubes. Now, collision checks only kick in when you're nearby, which slashes memory use and boosts frame rates—especially clutch for those sprawling, multi-level factories that can bog down your system.
As a player who's sunk hours into optimizing production lines, I can say this change feels like a game-changer. It means less lag during exploration and more efficient resource management, letting you focus on the fun of building rather than waiting for loads.
Bug Squashing and Steam Deck Love
The update also zaps a few pesky issues, like the 'Let’s see what’s out there’ achievement not triggering properly, a crash tied to blueprint-linked conveyor belts, and a random null pointer error that could halt your progress.
Steam Deck users, rejoice! Controller support has been refined, with fixes ensuring built-in controls work flawlessly. This verified compatibility makes portable factory-building a breeze, perfect for on-the-go automation addicts.
What's New in Satisfactory's Experimental Branch?
This v1.1.1.5 build is all about refinement, encouraging players to dive in, test the waters, and report any glitches. It's a step toward a more stable full release, enhancing the core experience of resource gathering and factory expansion on that alien world.
For the complete patch notes, head over to the official Satisfactory site. What do you think of these changes? Will they revamp your playstyle?