Rhythia is officially breaking out of its PC exclusivity. The development team has spent the last three weeks overhauling the codebase to support cross-platform play, with a specific focus on making the game playable directly in web browsers. Alongside this expansion, significant backend improvements have increased website performance by up to ten times.
For a rhythm game that relies on precise grid-based aiming, accessibility is king. Until now, Rhythia has been a dedicated PC experience, but this latest development sprint changes the landscape significantly. By abstracting core game components, the developers are effectively decoupling the engine from specific operating systems, paving the way for a future where you can likely load up a track instantly via a browser link without a hefty download.
Why Browser Support Matters for Rhythm Games
Porting a high-performance title to the browser isn't just about reach; it's about friction. In the rhythm game community, the ability to share a map link that a friend can play immediately is a massive engagement driver. The developers confirmed that recent work has focused on "abstracting game parts for broad compatibility," which suggests they are aiming for a seamless experience across different systems, potentially including mobile or Linux environments in the future via this web-based approach.
How much faster is the new website?
While the game client is getting wider, the web infrastructure is getting faster. The team implemented a new cache layer that has resulted in a 10x speed improvement in specific areas of the site. For players, this likely means instant loading for leaderboards, profile stats, and map repositories. When you're grinding for high scores, waiting for a leaderboard to refresh is a rhythm killer, so this optimization is a welcome quality-of-life upgrade.
Merch with a Mission
In a move that highlights the project's passion-driven nature, the team also launched a new merchandise page via Stickermule. Notably, they confirmed they are taking zero commission on these sales. Every cent goes to production costs, meaning players buying stickers or gear are paying the lowest possible price rather than funding a studio wallet. It’s a small detail, but one that reinforces the community-first ethos of the project.
With the technical groundwork for browser support now laid, players should keep an eye out for upcoming tests or beta links as the game moves toward true cross-platform availability.