Super Fever Skills in Ratatan just got a serious upgrade. They now come with Super Armor, meaning you won't get interrupted by knockback or status effects mid-activation. This change lets you pull off those high-impact moves without fear of disruption, shifting how you approach tense encounters where timing your rhythmic commands is everything.
Gameplay Polish and Bug Squashes
The hotfix also refines the BGM transition after using a Super Fever Skill, making the shift smoother and preserving some Tension Gauge instead of draining it all. It's a small touch, but it keeps the musical flow intact, enhancing that unique blend of rhythm and strategy that defines Ratatan's adventures.
On the multiplayer side, if you're idling in Random Match lobbies, you'll get kicked after 4 minutes of inactivity. This keeps things moving for active players diving into co-op strategic sessions.
What Bugs Got Fixed in Ratatan's v0.6.9 Hotfix?
A critical fix addresses save data loss that could occur if loading failed at startup—now your progress in forging paths through Ratatan's fantasy world is safer. Several input bugs in Advanced (4beat) Mode for Super Fever Skills have been resolved, ensuring your commands register properly during those layered RPG battles.
How Do These Changes Affect Ratatan's Meta?
With Super Armor on Super Fever Skills, expect more aggressive playstyles to emerge, especially in strategy-heavy scenarios where status effects were a big counter. This could open up new build diversity, letting you experiment with riskier rhythmic tactics without the constant threat of interruption. If you're deep into Ratatan's indie adventure vibes, these tweaks make delving into its mysteries feel more fluid and fair.
Overall, this hotfix stabilizes the early access experience, rewarding both your musical precision and tactical decisions. Keep an eye on official channels for more updates as Ratatan evolves.