Konami has released Update Ver. 1.2.3 for Metal Gear Solid Delta: Snake Eater, refining the recently added FOX HUNT mode with essential quality-of-life changes. The patch, live as of November 20, 2025, focuses on tactical communication improvements and fixing punishing spawn mechanics that were frustrating the community.
Tactical Pinging Gets a Buff
The standout feature in this update is a subtle but impactful change to how information is shared in the heat of combat. You can now place enemy detection pings while aiming with a gun or holding a knife. Previously, communicating enemy positions often meant momentarily sacrificing your offensive posture.
For players leaning into CQC builds or holding tight angles in the jungle, this is a significant shift. You no longer have to choose between maintaining your aim on a potential threat and alerting your teammates to their location. It smooths out squad coordination considerably, allowing for seamless target designation without breaking your sightlines.
Can you earn XP in Custom Matches now?
Yes, the grind doesn't stop just because you're playing private games. Update 1.2.3 enables XP progression in custom matches within FOX HUNT mode. This is great news for groups who want to practice specific strategies or just play casually among friends without feeling like they are halting their overall progression.
Spawn Invincibility Fixes
The developers also addressed a nasty survivability issue regarding respawns. The invincibility duration after respawning has been extended, giving players a fairer chance to re-enter the fight. More importantly, a specific bug where rolling or using Naked Sense would immediately cancel your invincibility has been squashed.
This fix is crucial for the flow of matches. Previously, trying to immediately evade fire upon spawning often resulted in instant death because the evasion move itself stripped your protection. Now, you can roll into cover or use your senses to locate enemies immediately after spawning without being punished for it.