This means your early-game decisions matter more. Do you push into the unknown for better loot, or play it safe? It's a smart addition that rewards scouting and planning without overcomplicating the core loop of smashing enemies and grabbing upgrades.
Graphics Tweaks for Cleaner Fights
A new option lets you dial down projectile and particle opacity, cutting through the screen clutter in intense waves. If you've ever lost track of your character amid explosions, this makes high-level runs more manageable. Plus, DX12 support is in, though DX11 stays recommended for full features—handy for Linux players tweaking performance.
What Character Changes Impact Builds in Megabonk?
Balancing hits several characters hard. Fox's passive now scales better with speed, jumping from 0.5% to 1% damage per stack, encouraging agile hit-and-run styles. Birdo gets a rework: eggs deal more damage but with adjusted scaling, while Bush's stealth mechanics got refined for better ambush plays. Noelle, Robinette, Dicehead, Calcium, and Ogre all see tweaks that open up new build paths, like emphasizing crits or tankiness.
How Do Item Adjustments Affect Survival Strategies?
Items aren't spared either. Scarf now boosts evasion more reliably, Brass Knuckles amp up close-range power, and Cursed Doll's risk-reward got tuned for riskier but potent setups. These changes promote experimentation—pairing a reworked Fox with evasion items could create untouchable speed demons surviving endless waves.
Bug Fixes Keep Things Fair
On the fix side, Hero Sword scaling works properly now, Shattered Wisdom damage calculations are accurate, and Chaos Tome rewards don't glitch out. Leaderboard reset timing got adjusted too, ensuring fair competition as you chase high scores.
Overall, this patch refines Megabonk's progression without reinventing it. If you're into tweaking builds for survival, dive in and see how fog of war changes your approach.