The indie smash Megabonk just got a fresh update to version 1.0.12, bringing crucial fixes and exciting changes that players have been clamoring for. From resetting the leaderboard to squash exploits to adding new challenges in the Final Swarm, this patch aims to enhance fairness and fun. As a fan-favorite roguelike, these tweaks could make your next run even more addictive.
Major Changes in v1.0.12
Developer vedinad has addressed a pesky leaderboard issue that let some players disrupt the system for everyone else. To fix this, the leaderboard has been completely reset, ensuring a level playing field moving forward. The team even apologized for the hiccup, noting they were caught off guard by the game's massive popularity during a brief weekend break.
On the gameplay front, new ghosts now haunt the Final Swarm, designed to curb those marathon sessions that drag on forever. This makes the mode tougher overall, shifting away from heavy reliance on executes and black holes – a smart move that encourages diverse builds and keeps things fresh for veteran players.
What's Fixed and Optimized?
- A potential save file corruption bug triggered by crashes or quick exits has been patched, hopefully for good – no more lost progress mid-run!
- FPS boosts when using high-impact weapons like Dexecutioner and Black Hole mean smoother performance during intense battles.
- Spaceman's passive now properly ramps up XP per level, giving that character a well-deserved edge in progression.
- Black Hole's hitbox is now accurate, not comically oversized, and its default size got a 20% bump while tweaking the proc coefficient for balance.
- Spiky Shield stacking works as intended, and weapons have a new max duration to avoid projectile limits halting your firepower – a buff for axes, swords, and more.
Other tweaks include slower Rolly Bones enemies in the Desert biome, a 50% reward boost for Chaos Tome, and a damage cap on Joe's Dagger to prevent it dominating late-game. Bush's Marksman passive sees cooldown reductions scaling with levels, capping at level 100 for strategic depth.
New Additions and Nerfs
Megachad's Theme joins the soundtrack, adding some flair to your sessions. On the flip side, XP Tome got a slight nerf from 9% to 7% – vedinad mentioned they might revert it if the community pushes back. The 'All Leaderboards' button is temporarily gone, and a cheater ban list is in place to maintain integrity.
Future Plans for Megabonk
Looking ahead, vedinad teased upcoming features like adjustable opacity for particles and projectiles, a full map with fog of war, detailed hover stats for items and weapons, and in-game quest tracking. Longer-term, expect multiplayer modes, new maps, characters, items, and weapons to expand the chaos.
This update solidifies Megabonk as a must-play for roguelike fans, blending endless waves with clever build-crafting. For the full patch notes, check the official developer channels.