A new update has arrived for Little Nightmares III, targeting the technical hiccups that can break the immersion of the Spiral. The November patch focuses heavily on stabilizing the cooperative experience and ensuring the game's terrifying inhabitants behave exactly as intended.
Smoothing Out the Spiral
For a game built entirely on atmosphere and tension, technical glitches are more than just annoyances—they are mood killers. Supermassive Games has deployed a significant patch addressing several logic blockers and puzzle flow issues that were halting progression. PC players specifically receive a performance boost with the addition of Intel XeSS 2.0 compatibility, which should help maintain high frame rates during the game's more visually demanding sequences.
Is online co-op finally stable?
Co-op synchronization has been a sticking point for some duos since launch. In a precision platformer where timing is everything, desync can lead to unfair deaths and frustrated partners. This update specifically targets these synchronization errors, ensuring that what you see on your screen matches your partner's reality. If you previously hit a wall where progression stopped counting or characters drifted out of sync, this patch aims to resolve those specific multiplayer headaches.
Smarter Nightmares
The update also refines the behavior of the entities hunting Low and Alone. The developers have tweaked the pathing and collision detection for several key threats, including the Mini Kin, the Kin, the Hypnotist's hand, and the Supervisor. In a stealth-heavy horror game, enemy AI needs to be predictable in its rules but dangerous in its execution. Fixing pathing issues means these monsters shouldn't get stuck on geometry or glitch out during chase sequences, keeping the threat level consistent and the fear factor high.
Finally, for the completionists, the patch addresses conditions for achievement unlocking. If you've been stuck at 99% completion due to a tracking bug, your trophies should now trigger correctly.