Krafton's latest tweak to the Inzoi ModKit roadmap brings some wins and setbacks for modders shaping their divine narratives. Localization mods are fast-tracked into the October update, letting you tweak languages and cultural elements sooner to craft more personalized life stories across diverse settings.
But not everything's moving forward—face mod features got the axe from this month's release, meaning custom character appearances will have to wait. The bigger shift hits script modding: it's swapping from Blueprint to Lua in the planned December update, a change that promises more flexible coding for those emergent tales where you intervene as a god-like entity.
That switch comes at a cost, though—all script mod features are pushed back to 2026. This delay gives devs time to nail the Lua implementation, potentially leading to richer mods that deepen Inzoi's sandbox of life events, character decisions, and world-altering consequences.
Impact on Your God-Like Creations
For players who thrive on experimenting with realities, this means earlier tools for global storytelling but a longer wait for scripted depth. Imagine localization mods opening up new cultural backdrops right away, enhancing role-playing in varied life simulations—while the Lua pivot could eventually unlock mods that let you script complex narrative branches or AI behaviors that feel truly alive.
What Does the Lua Change Mean for Inzoi Modding?
Lua's adoption over Blueprint should make scripting more accessible for coders, drawing from its use in games like Garry's Mod. In Inzoi, this could translate to mods that create custom events or alter life paths in ways that expand the adventure beyond the base game's boundaries, fostering endless new stories.
When Can Players Expect Full Script Mod Support?
With the postponement to 2026, focus shifts to quality over speed. This extra time might result in a more stable ModKit, letting you delve deeper into mysteries and forge paths that reshape entire virtual lives once it's ready.
