Right now, Erata Prime sits at just 1.1% liberation, and Estanu is at 0.0%—that's a steep climb with only about four days left. Holding Hellmire adds another layer, as it's already a hot zone for Terminid swarms. If you've been grinding these planets, this order ramps up the pressure, turning routine dives into critical ops that could shift the entire galactic map.
Strategic Impact on the War Effort
Success here isn't just about medals; it's about unlocking that assault on Oshaune. Clearing these targets weakens Terminid defenses, potentially opening new mission types with heavier bug resistance. Team comps will matter more—expect to lean on anti-swarm Stratagems like orbital strikes or tesla towers to handle the hordes while pushing objectives.
I've seen how these orders unify the community. Last time we had a big push, player coordination spiked, with squads optimizing loadouts for efficiency. If we pull this off, it could mean fresh warbonds for upgrades, keeping your Helldiver geared for the escalating threats.
What Planets Are Targeted in Helldivers 2's Latest Major Order?
The focus is on Erata Prime and Estanu for liberation, plus maintaining control of Hellmire. These are Terminid-infested worlds, so pack flame weapons and area denial tools to counter the bugs effectively.
How Does This Major Order Affect Helldivers 2 Gameplay?
It funnels players toward specific sectors, boosting matchmaking in those areas and encouraging tactical experimentation. Failing could stall the war progress, locking out Oshaune for now and shifting momentum back to the enemy.
Dive in before the timer hits zero—your actions directly influence the ongoing campaign. Check the in-game galactic war map for real-time updates.