Get your dungeon runs in while you can, because Fellowship is hitting the pause button for a significant maintenance window on November 20, 2025. Chief Rebel is deploying a patch that digs deep into the game's math engine, correcting a fundamental error in how damage stats are calculated and adjusting the hero roster to match.
Maintenance Schedule
The servers are scheduled to go down at 7:00 AM CET on November 20. While downtime is never fun, the contents of this patch explain why the break is necessary. This isn't just a simple texture swap; it's a retooling of how your character's power is computed.
The Main Stat Math Fix
The biggest change in this update is invisible until you look at the damage numbers. The developers identified a critical bug where "% Main Stat" bonuses were being added rather than multiplying damage coefficients. In RPG math, this is a massive distinction. Multipliers generally scale much harder than additive bonuses as your gear improves.
Because fixing this bug likely results in a drastic shift in power output, the developers aren't just dropping the fix and walking away. They are applying "significant hero adjustments" to characters like Meiko and Mara (among others) to compensate. Essentially, they are re-tuning the heroes to ensure the new math doesn't break the game's balance.
How does this change the weapon meta?
Alongside the stat fix, specific weapons are getting a major overhaul. If you are running Voidbringer’s Touch, your playstyle is about to shift. The patch reduces its raw scaling but adds guaranteed grievous critical hits. This trades consistent flat damage for reliable, explosive burst windows, which usually benefits high-skill play where timing is everything. Chronoshift is also receiving major tuning, though the specifics will be clearer once players get hands-on time with the update.
Better Rewards for Boss Curses
Finally, the update addresses the risk-reward ratio of dungeon curses. The Shadow Lord’s Trial boss curse will now grant Spirit Points, and rewards for the Malevolent Shade have been significantly increased. This is a welcome change for groups pushing high-tier content; dealing with annoying curses should always pay out, and adding Spirit Point generation to the trial makes the mechanic feel less like a punishment and more like a tactical opportunity.
Keep an eye on your damage meters once the servers are back up—your build might perform very differently than it did yesterday.