If you've been exploring the political intrigue of Norvik and suddenly found your holy warrior merging with the architecture, you aren't alone. The most significant change in this patch addresses a soft-lock where specific doors were forcing Cleric characters inside walls, effectively ending the playthrough. For a narrative-heavy CRPG where momentum is everything, fixing these kinds of run-ending bugs is vital.
Patch Highlights: UI and Animations
Beyond the wall-phasing fix, developer Christoffer Bodegård smoothed out some rough edges in the user interface. Spell tile hover text was previously extending off-screen, making it difficult to read full ability descriptions—a major headache when you're trying to decide the best way to handle a drunk sphinx or a hostile devil. That text now stays within the viewport.
There is also a fix for a rather specific edge case: animation breakage caused by waiting for two hours in specific areas. While most players won't idle that long in a demo, it speaks to the thoroughness of the cleanup happening behind the scenes.
Full Hotfix #5 Notes
- Critical Fix: Resolved a bug where certain doors caused the Cleric character to become soft-locked inside walls.
- UI Fix: Corrected spell tile hover text that was extending off-screen.
- Interaction Fix: Glossary entries are now properly clickable on tutorial messages.
- Animation Fix: Resolved animation breakage triggered by waiting for extended periods (two hours) in specific areas.
The demo continues to evolve as players dig into the mysteries of the election and the tea shop bombing. These rapid-fire hotfixes suggest the developer is keeping a close eye on community feedback as we move closer to a full release.