They also added a cap on how many buzzards can swarm a single player at once. In the procedurally generated wilds of The Constant, where shadow creatures and seasonal bosses already test your sanity, this limit prevents frustrating pile-ons that could wipe out your carefully built base or farm in seconds. It's a smart balance move that preserves the horror-survival tension without tipping into unfair territory.
How Does the Buzzard Nerf Change Moonstorm Strategies?
With lower health, buzzards now go down quicker to spears or tentacle spikes, opening up new tactics for exploring lunar islands. You might risk venturing deeper into ancient secrets without packing as much armor, which could speed up your runs and encourage bolder teamwork in co-op sessions.
On the bug front, the hotfix patches a crash tied to loading moonstorms—crucial for anyone delving into caves or the Ancient Archive. No more abrupt game-overs just as you're unraveling The Constant's mysteries. Plus, dead Red and Blue Hounds won't mutate anymore, and their visuals are fixed, ensuring those wandering menaces look and behave as intended without weird glitches disrupting your defenses.
Why Fix Hounds in a Survival Sandbox?
In a game where protecting your gathered resources from lurking threats is key, these hound tweaks mean fewer surprises in combat. It keeps the open-world adventure feeling fair, letting you plow fields or build structures without exploitable bugs throwing off your survival style.
This update reinforces why Don't Starve Together thrives on cooperation—now with smoother mechanics to match. Dive back in and see how it shapes your next expedition.