For players currently stuck sliding backward, the most impactful change in this update is a direct adjustment to the game's friction mechanics. The developers have "slightly reduced" the difficulty of walking up slippery sand. Given the game's intentional difficulty curve—designed by the minds behind Getting Over It—any concession to playability is a significant deal. If you've been raging at a specific sandy incline, now is the time to boot the game back up and try again.
Terrain and Loading Fixes
The update also addresses literal holes in the world where Nate could fall through the geometry. Specifically, terrain gaps in the "Z-loop point" past the mountain and the space beneath the frozen stream have been sealed. You should no longer clip out of bounds in these areas.
Technical performance has also seen a tweak for those running the game on mechanical hard drives. The first two rooms of the Fortress have been moved to a different loading tile. This change prevents loading failures that were occurring on slower drives, ensuring the floor actually exists before you try to step on it.
Did they fix the completion time bug?
Yes. If your journey has been particularly arduous, the game finally acknowledges it properly. Patch 7 corrects an issue where clear times exceeding 24 hours weren't displaying correctly in the credits. Additionally, the update fixes calculation errors regarding achievements, ensuring that your milestones are tracked accurately regardless of how long it took you to stumble across the finish line.