Innersloth has pulled back the curtain on two intriguing roles in Among Us, the Tracker and Noisemaker, revealing how these additions enhance the game's core social deduction thrills.
Designing Deception: Tracker vs. Noisemaker
For players who love the tension of spotting Impostors, the Noisemaker role brings a straightforward twist. When a Noisemaker meets their end, it triggers an audible alert that notifies nearby Crewmates, potentially turning a sneaky kill into a crew-wide alarm. This simple mechanic keeps things accessible, making it perfect for quick games where every sound could spell doom for the saboteurs.
On the flip side, the Tracker role amps up the strategy. Trackers can slap a device on fellow Crewmates to monitor their movements, providing crucial intel during those heated emergency meetings. It's a game-changer for detective-minded players, offering ways to confirm alibis or catch Impostors in lies without overcomplicating the fun.
What Lessons Did Innersloth Learn?
Through developing these roles—alongside the stealthy Phantom—Innersloth discovered that Among Us fans crave a mix of easy-to-grasp and deeply tactical elements. Simple roles like Noisemaker keep newcomers engaged, while complex ones like Tracker reward veteran schemers. This balance could inspire even more creative updates, shifting meta strategies in lobbies everywhere.
As a player, I've seen how such roles spice up sessions, turning routine tasks into high-stakes hunts. If you're diving back into Among Us, experiment with these to outwit your friends—or foes.
For more details on these roles, check out the official Innersloth site.