The changes are simple but impactful. According to the developers, the health of all body parts for the player character has been increased. At the same time, the overall health and armor of the hostile 'Flowermen' have been reduced. This means you can take a few more hits, and your enemies can take a few less.
A Shift in Combat Pacing
This update directly addresses the pacing of PvE encounters. By making Flowermen less of a bullet sponge, firefights against these anomalies should feel quicker and more rewarding. You'll spend less ammo and time dealing with them, freeing you up to focus on rival operatives and securing active matter before the zone collapses.
The boost to player health is a significant quality-of-life improvement. In a tactical shooter where every hit point matters, this extra durability provides a crucial buffer against mistakes or ambushes. It reduces the frustration of being sent back to the start of the time loop by a single, well-placed shot from an NPC, giving you a better fighting chance to adapt and survive.
How does this change the feel of a run?
Overall, runs should feel less punishing. The combined effect of being tankier and fighting weaker PvE threats means players can likely push further into the unstable zones with more confidence. For new players, this lowers the barrier to entry, while veterans will find they have more resources to dedicate to PvP engagements. It's a subtle but important tweak to the core loop of exploration and extraction.