Weapon and Mechanic Tweaks Incoming
The M110A1 sniper rifle has been dominating raids, thanks to its precision in time-loop skirmishes. Devs plan to dial it back, making room for more diverse loadouts when harvesting active matter. Similarly, the Hunter Body Sleeve gets a rebalance to prevent it from overshadowing other gear in survival scenarios—think adjusted stats that force smarter tactical choices amid quantum anomalies.
What Does the Aimpunch Rework Mean for Combat?
Aimpunch, that disruptive flinch when you're hit, is getting a full overhaul. This could steady your aim during intense firefights in unstable zones, reducing frustration from random reality bends and letting skill shine over luck. Paired with fixes for airdrop sound bugs, extractions should feel more reliable.
New Content to Spice Up the Time Loop
Weekly contracts are on the way, offering fresh objectives that tie into the lore of cryptic Soviet labs and active matter origins. These could reward players for exploring timeline variants, adding replayability without grinding the same loops.
Solo-only raid modes enter testing, perfect for operatives who prefer lone wolf tactics in physics-defying environments. Variable-zoom scopes will enhance scouting in vast island maps, giving you better control over engagements from afar.
When Will Factions Arrive in Active Matter?
The big faction feature, which lets you align with rival timelines for team-based strategies, is now targeted for 2026. This shifts from earlier roadmaps, potentially deepening the sci-fi survival meta with alliance-driven resource wars.
These updates build on Active Matter's core of strategic harvesting and extraction, evolving how you navigate those out-of-time battlegrounds. Keep an eye on official channels for patch notes.