This update focuses on refining the aerial brawls that define Supervive's MOBA-strategy blend. By cutting outbound damage and healing by 15%, matches should stretch longer, giving players more room to leverage custom builds and adapt mid-fight. Smaller circle sizes push squads into closer quarters, ramping up PvP encounters without the instant kills that dominated before.
Tournament Mode Gets Experimental
Tournament mode now tests a team size of three, up from previous formats, with a slightly larger map to accommodate. Item picks swap from Perks to the new Kicks category, and Grips join the mix exclusively here for now. These additions let you tweak mobility and control in ways that could redefine squad synergies—think pairing a high-mobility Kick with a Grip that enhances aerial dodges for unbreakable flanks.
What Do the New Kicks and Grips Mean for Builds?
Kicks and Grips open up theorycrafting options, especially in Tournament's controlled environment. For instance, a Grip that boosts grip strength on ledges could turn defensive positions into launchpads for ambushes, while Kicks might add burst speed to evade Nyx's reworked snares. It's all about testing how these slot into your loadout without disrupting the main game yet.
Hunter Balances Target Key Playstyles
Hunters like Kingpin see big shifts: his backstab passive is gone, and Scattergun damage is frontloaded to reward aggressive positioning over sneaky backstabs. Eva's abilities get cooldown tweaks for better sustain, while Shiv, Nyx, and Tetra receive buffs and nerfs that fine-tune their roles in team comps—Nyx's crowd control becomes less oppressive, opening doors for counterplay.
How Will Lethality Changes Affect the Meta?
With 15% less damage and healing, burst strategies take a hit, pushing towards sustained fights where build diversity shines. Tanks like Tetra might dominate more, as their health pools hold up better against prolonged engagements, forcing players to rethink glass-cannon setups.
Custom Games also improved with passwords, Hunter/item disables, and anti-metagaming on loading screens, making private lobbies smoother for practice. If you're deep into Supervive's sandbox fantasy, this patch nudges the game toward strategic depth over quick kills.